Behavior Trees
Table of Content
Behavior Trees#
Is a Task Switching Structure “What to do next?”
Each action needs to know “Did i succeed or fail”

The Ancestors decide “What to do next”
Behaviours#
- check / condition
- action
Actions#
- Fallback (?)(or): If failure then tick next else return
- Sequence (->)(and): if success then tick next else return
Condition#
Conditions are Action that - never return Running - do not change the world
When to switch task#
- Success
- Failure
- Interrupting by more important task